Compatibility
Minecraft: Java Edition
1.21.6–1.21.11
Platforms
Supported environments
Creators
Details
Licensed CC0-1.0
Published 6 months ago
Updated 2 weeks ago
Changelog
v3.2.0
- Baskets can now be made in preparation plates
- Baskets made in preparation plates require the player to use 3 mud bricks and 6 planks
- Baskets can still (also) be made in crafting tables
- Added wood bark
- There are different types of wood bark items, one for each type of log
- Wood bark can be acquired by stripping logs with axes
- Added wood scraps
- Wood scraps can be acquired by grinding 4 pieces of bark in a mortar
- Rehauled how players are meant to acquire leather
- Players can now create a "tannin solution" in a basket by placing 9 wood scraps in a boiling, waterlogged, basket
- Tannin solutions appear as light-brown water
- When harvesting animal corpses, they will now drop gory versions of their normal hides
- Gory hides can be placed down on floors, or can be placed on wooden racks
- If a player interacts with a gory hide whilst holding an item such as a stick, bone, stone knife, or sharpened flint, they will begin scraping the gore off the hide
- A percentage value is shown below the crosshair of the user
- When reaching 100%, the player will successfully scrape off the gore, turning it into regular hide
- Hides can be put on a basket with a tannin solution. Stirring it will turn the water back into dirty water and will make the hides turn into doused hides
- Doused hides can be put in wooden racks. After a while, it will turn into leather
- Players can now create a "tannin solution" in a basket by placing 9 wood scraps in a boiling, waterlogged, basket
- Added a new texture for the camel hide
- Rehauled various hide textures
- Changed the wooden spoon recipe
- Wooden spoons now require 1 stick and 1 plank
- Added a new setting: "Physical Traumas"
- This setting is enabled by default
- If disabled, players will no longer be able to gain/have physical traumas
- Overly-Realistic now saves the world's spawn location
- Players can now drink water from water buckets if they look directly upwards, letting the water particles fall on their face
- Normal buckets have been renamed to iron buckets
- Added the wooden bucket
- Can be crafted by placing 3 sticks and 6 planks in a preparation plate
- Holding down your use keybind (by default, right click) while looking at water will slowly collect the water
- Wooden buckets can store and carry water, just like iron buckets
- Wooden buckets can't store/carry neither milk nor lava
- When holding down the use keybind with a wooden bucket that has been filled with water, it will dispense water just like normal buckets
- When placing down water, it will only place 1 water layer at a time, however
- Placing a layer of water on another layer of water will spread the water on the ground
- If a player places a layer of water on another and there are solid blocks around the water, the layer will grow
- Water buckets can be drank just like the iron bucket, although, it will increase less thirst than waterskins and iron buckets
- Placing sea water into baskets (through waterskins or wooden buckets) will now add a "sea water" water type to the basket
- Rehauled how empty iron buckets act
- Players now need to hold their use keybind (by default, right click) with the item while looking at water/lava/powder snow to contain those blocks in the bucket (or while looking at cows to get milk), this process takes ~2.5 seconds
- Particles are displayed on the block that was picked up
- There are now water-type distinctions that are applied to water buckets when getting water (meaning, you can get dirty water, sea water, and clean water)
- Powder snow buckets now act similarly to their water/lava counterparts
- Players now need to hold their use keybind while holding powder snow to slowly dispense it, displaying particles and playing snow sounds
- The powder snow will be created where the stream of snow particles connects to blocks (within a limit)
- Expanded on various features relating to the downing system
- Slightly changed the default actionbar message shown to downed players
- When a downed player is getting helped up by a player, the message that appears in their actionbar will now be different
- When helping a downed player, the user will now be able to see small green particles eminating from the downed player, indicating they are getting helped up
- These particles are only visible to the "helper" player
- Added the "Normal Respawning" setting
- This setting is disabled by default
- When enabled, Overly-Realistic's death & respawn systems are disabled, this removes player downing and ghosts
- The clay mold GUI now displays clay block texture icons for its buttons
- Players will now regenerate slower when low on hunger
- Dead players who are set to non-spectator-mode gamemodes are now revived
- Drinking dirty water will now give you nausea for 8 seconds instead of 20
- Drinking sea water will now have a 33% chance to increase your thirst by 3-5 (instead of 6-15)
- The "Effective Butchery" advancement now lists which items can be used for harvesting animal corpses
- Removed creepers being able to drop music discs
- Removed baby zombies being able to drop music discs
- Changed the waterskin item texture
- Slightly optimized log stripping
- Optimized thrown spear operations
- Optimized block-collapse operations
- Optimized downed player operations
- Optimized boat falling operations
- Fixed not being able to create fish glue in baskets
- Fixed camel hides not having textures
- Fixed the ocelot hide not having a model
- Fixed leather tanning too quickly
- Fixed killing an animal sometimes not creating an animal corpse
- Fixed not being able to open the settings menu
- Fixed edge-cases where spears would phase through entities if they were within ~0.1-1 block(s) from the player
- Fixed players' data holders being deleted when they died
- Fixed physical traumas sometimes not being removed when dying
- Fixed nutrients and vitality stats sometimes not being reset on death
- Fixed players' stats being reset when dying while the 'Normal Respawning' addon was enabled
- Fixed players' inventories sometimes not dropping when the 'Normal Respawning' addon was enabled
- Fixed players sometimes spawning in weird positions or floating when the 'Normal Respawning' addon was enabled
- Fixed various health oddities when the 'Normal Respawning' addon was enabled
- Fixed ground props not being able to generate near the world's spawn location
- Fixed drinking dirty water from waterskins still giving instant illnesses upon RNG (instead of increasing the likelyhood of an illness)
- Fixed the "Hydration" advancement not working
- Fixed the damage dealt to & by falling boats being able to overflow
- Fixed a position desync which would cause downed players to be able to move around while downed on their clients
- Fixed players of large sizes not getting in the crawling position when getting downed
- Fixed dead players not having scale balances when getting respawned
- Fixed players getting revived with genetics when the "Disable Genetics" setting was enabled
- Fixed players being able to dupe ore fragments by placing them into empty crucibles
- Fixed being able to have your max stamina removed
- Fixed chicken skull drops being abnormally common
- Added new advancements, and changed existing advancements, to reflect this update's changes
- Added the "Woody" advancement -> Craft wood scraps
- This advancement is both in the "Mortar Uses" tab and the "Stone Age" tab
- Added the "Tanned" advancement -> Create a tannin solution in a basket
- This advancement is both in the "Basket Uses" tab and the "Stone Age" tab
- Added the "Such Purity" advancement -> Scrape the gore off a gory hide
- Added the "Not a Cauldron" advancement -> Scrape the gore off a gory hide
- Added the "Quick Douse" advancement -> Place hides on a tannin solution-fill
- Added the "Revolutionary Process" advancement -> Place a doused hide into a wooden rack
- Added the "Quick Sip" advancement -> Drink from a bucket
- Changed the layout and requirements of the "This is Game" advancement
- The "Effective Butchery" advancement is now a child of the "Monkey See, Monkey Do" advancement
- The "This is Game" advancement is now a child of the "Effective Butchery" advancement
- The advancements that were previously children of the "This is Game" advancement are now children of the "Such Purity" advancement
- Expanded upon the "Paleoleatheric" advancement's description
- The "The Handyman" advancement now shows the preparation plate recipe for the basket
- The "The Base of Life" advancement now also shows up in the "Stone Age" tab
- The "Hide Tanning" advancement has had its requirement & description changed, it is now also a child of the "Revolutionary Process" advancement
- The "The Vine Things in Life" advancement is now a child of the "Mesolithic" advancement
- The "The Scavenger" advancement is now a child of the "Stone Age" advancement
- Added the "Woody" advancement -> Craft wood scraps
Dependencies
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Metadata
Release channel
ReleaseVersion number
v3.2.0Loaders
Game versions
1.21.11Downloads
51Publication date
January 4, 2026 at 5:02 PMPublisher

Wilozyx
Member



