Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published last year
Updated last month
Changelog
Alchemancy Version 2.0.0: Entangled Abyss
New Features:
+ Added 44 new Infusion Properties, all of which are obtainable in Survival Mode.
+ Added Voidborn: a mysterious new Property obtained by tossing an item Infused with Depth Dweller and Undying into the void
+ Added the Entangled family of Properties: capable of permanently binding 2 items together, shifting between the two if their conditions are met.
...and many more!
+ Added 2 additional properties exclusive to Creative Mode: Living Battery and Battery Powered. These will be fully implemented at a later date, but for now can be used by datapack and modpack developers to create mod compatibilities.
+ Added 38 new items: 4 new blocks, 3 new rings, 7 new gadgets, 4 new weapons, 4 new boots, 3 new leggings, and 1 new helmet
+ Added the Infusion Codex: an in-game guide for every property in the game
+ Added the Dreamsteel Bow: an upgrade to the Bow capable of applying its Infusions to the arrows it fires
+ Added the Infusion Flask: a powerful new item capable of applying its Infusions to up to 32 items it splashes
+ Added the Leaden Sponge: an item capable of scrubbing off the Infusions of any item
+ Added Chroma Lenses and the Chromachine: items that give you full control over the color spectrum when paired together
...and many more!
+ Added /infuse command
Items and Property Changes:
+ Reworked the unlock requirements for some Advancements and Journal Entries to be clearer to obtain
- Reworked Assembling's functionality into something more appropriate to the progression stage in which it's obtained. Its original functionality has been transferred to the new Replicating property.
- Reworked Shocking's effect to perform a chain attack rather than Area-of-effect damage
* Barrel's Warhammer now emits pink flame particles
+ Glowing Orbs now emit particles
* Hollow Right-Click interaction now drops items with a pickup delay
+ Buffed Bouncy's attack/activate bouncyness by 50%
- Interactable now has a 1-second cooldown
- Taking damage while stuck to a wall or ceiling with Sticky now knocks you off
+ Increased Relentless' maximum damage reduction to 20% from 2%
- Reduced Relentless' maximum chance to not consume durability to 60% from 80%
+ Seethrough now disables helmet overlays
- Slippery now disables the item's Right-Click behavior entirely
- Greatly nerfed Infected's infection rate
- Infected items now display with a color tint to better communicate that they're not safe to hold
+ Scoping, Smelting, and Wise now work with Pearlescent Rings
+ Projectiles with Bouncy now bounce off of blocks
+ Sporadic now activates randomly when Rooted
* Edible no longer lets the item be eaten regardless of food value, this behavior has been moved to the Sweet property
+ Assimilating now absorbs enchantments and infusions
+ Lowered the Infusion Priority of Sweet so it always works alongside Edible, regardless of application order
+ Improved the collision of falling blocks deployed from Loose + Sturdy blocks
+ Changed the order that infused items and properties show up in JEI recipes to better describe the order of operations
* The Infusion Catalyst now emits a Sculk Sensor signal when used
+ Assembling and Replicating can now use items from the user's offhand and armor slots
+ Energized items inside of Dispensers now power the block in front of them when dispensed
- Hellbent now consume 5 points of durability or the item when attacking
+ Toggleable is now slotless
+ Increased Infusion Priority for Sharpshooting
- Spirit Bond now recovers 5 durability points per health point recovered instead of 10
+ Crafty can now be used while Rooted
A full list with all the new properties can be found here.
Technical Changes:
+ Added block tag that prevents blocks from being Encapsulated
+ Added property tag that determines what properties can disable Enderman aggro when worn in the helmet slot
+ Added a dynamic item tag for infused items
Bug Fixes:
* The Alchemancy Forge and Infusion Pedestals now interact item transportation methods added by other mods
* Phase Stepping through blocks no longer forces you to crouch or crawl
* Targeted and Light-Seeking no longer freezes projectiles at the edge of its radius, but has a bigger radius to accommodate
* Fixed Concealed and Resized not working on armor
* On Fall effects now work in Creative Mode
* Fixed damage-reducing properties making the user immune to instakill attacks
* Fixed Anti-grav not triggering On Impact effects for most projectiles when completely still
* Encapsulating now correctly picks up and places down double-tall blocks, Chests, and Beds
* Fixed game crash related to storing enchanted items inside of Hollow (special thanks to JadedDraconevix for submitting this fix)
* Fixed general incompatibilities with mods that access item components before the game is done loading
* Fixed Toggleable disabling max stack size and max durability modifications when turned off
* Fixed Lustrous and other tool properties not working well with each other
* Made Boats and Minecarts With Chest uncapturable to prevent duplication glitches
* Fixed Armor Pulse crashing the game when activated by Entities that aren't Players
* Fixed "Endless Possibility" advancement being obtained any time the Alchemancy Catalyst is fired, instead of when any property is applied to an item
* Fixed Death Ward's activation displaying a Totem of Undying instead of the item
* Ominous no longer gets reapplied when Trial Omen and Raid Omen are present
* Fixed Arcane weapons not taking durability damage when used for melee attacks
* Some Alchemancy items will no longer be consumed instantly when eaten using Edible
* Players riding the client are now displayed correctly when mounted using Saddled
Files
Metadata
Release channel
ReleaseVersion number
2.0.0Loaders
Game versions
1.21–1.21.1Environment
Client and server, required on both
Downloads
61Publication date
August 20, 2025 at 6:22 PMPublisher

Cibernet
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