Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.x
1.19.2–1.19.4
1.18.2
1.17.1
1.16.5
1.15.2
Platforms
Supported environments
Details
Licensed MIT
Published 3 years ago
Updated 3 weeks ago
Changelog
v3.0.39
Changes
- Hide arms bones always in items and only render arms when animations are playing for items.
- Added
AzArmorTrimLayerfor rendering armor trims (Credit to ZsoltMolnarrr)- Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
- Made entityCutout the default entity render type.
- Removed Dynamic renderers as they are broken and no longer needed.
- Add an optional Waist Bone for armors. (Credit to cleannrooster)
- Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math Functions now
Fixes
- Fixed builder config render type config completely overwriting the default render type setups
- Fixes hurt/death red overlay from not working on entities
- Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update
Files
Metadata
Release channel
ReleaseVersion number
3.0.39Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
11658Publication date
October 8, 2025 at 10:04 PMPublisher

AzureDoom
Owner



