Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.x
1.19.2–1.19.4
1.18.2
1.17.1
1.16.5
1.15.2
Platforms
Supported environments
Details
Licensed MIT
Published 3 years ago
Updated 3 weeks ago
Changelog
v3.0.6
- Fixes Block Entity render being off centered.
v3.0.5
- Changes a few Builder options from protected to public
- Adds support for q.* Molang.
v3.0.4
- Fixes useNewOffset for items not working when used.
v3.0.3
- Fixes setRenderType issue caused by last update.
v3.0.2
- Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
v3.0.1
- Fixes a packet issue with calling cancelAll on an AzCommand from the server.
- Implement getRenderType to RenderConfigs, as to make changing the render type easier.
v3.0.0
- Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
- No longer have to supply a cache.
- No longer have to use a GeoEnity interface.
- Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
- Fixes issue with Item animations not working the first time due to missing NBT tag check.
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
- Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
- No longer have to supply a cache.
- No longer have to use a GeoEntity interface.
- Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
- No longer have to supply a cache.
- No longer have to use a GeoItem interface.
- "Item" rendering/animating is now considered "ItemStack" rendering/animating.
- No longer register the render in the Item.
- This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
- Animations are now done fully using a trigger animation call from the Az<Type>Animator.
- New system fixes Animations not firing properly on Items on first use.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
- You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
- New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
- New system fixes Animation triggers not working with armors.
- New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
- Move to new Az Naming scheme from Geo
- Fixes crash with Minecolonies when using new render.
Known issues
- PLAY_ONCE animations have an odd bug with bones resetting in between triggers.
Files
Metadata
Release channel
ReleaseVersion number
3.0.6Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
709Publication date
February 1, 2025 at 9:08 PMPublisher

AzureDoom
Owner



