Compatibility
Minecraft: Java Edition
1.21.10–1.21.11
1.21.8
1.21.4
1.21–1.21.1
1.20.1–1.20.2
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 2 years ago
Updated last week
Changelog
IMPORTANT:
Crate station networking has changed.
If you have a setup in your world, you can either break and place your crates again, or use the operator command “/basicstorage networks recalculate <x1> <y1> <z1> <x2> <y2> <z2>”.
The recalculate command should not be used on gargantuan areas, so start smaller if you’re unsure if your network is too big to do all at once. There are other operator commands too that may be helpful.
🌞 New
- New Block: Crate Connector - Want to link up your crate station to crates far away but don’t want the overhead of a bunch of empty crates? Craft some crate connectors and connect your network.
- New Block: Crate Station Frame - Crate stations can no longer be crafted. Instead, craft a crate station frame and right click it with an eye of ender. This lets you set up automated systems easily with the frame (being able to place blocks on it), and then add the eye of ender into it to turn it into a crate station (which is harder to build against)
- Locking - Crates ‘lock’ automatically when emptied, and can be ‘unlocked’ by left clicking another time to let the crate accept any item
- Merging - Placing a crate on another crate that has the same item inside empties the top crate’s items into the bottom one. Easily combine your crates without waiting hours for hoppers!
- Bigger Range, Better Performance - Crate Station backend has been completely overhauled to use a much more performant network to connect to crates, which allows for theoretical infinite connected distance and lets you insert items into crates that are in unloaded chunks. [This is in beta so please be careful with your crate networks!]
- Better Automation - Hoppers and other insertion methods can now be used on Crate Stations to insert items into a network of crates.
- The Crate Station has a 54 stack buffer (same as double chest), amounting to a maximum distribution rate of 3456 items every 3-6 seconds, or an average of around 768 items/s. This will be enough throughput for most modded farms and will be more than enough for any vanilla system. For context, hoppers in/out is 2.5 items/s.
- Crate Stations can also receive a redstone signal to disable their distribution, and emit a comparator readable signal that is dependent on its buffer fullness.
- Visual Effects - New particles and sounds to convey interaction/automation actions to players, crate station has an animated texture
- Throughput Info - Right clicking a Crate Station that is actively receiving/distributing items automatically will show the number of items in/out per second
- Advancements - 4 advancements to guide players through the mod a little better
- Integration with Sodium - Sodium video settings config screen has a subheading for Basic Storage. Includes settings for disabling things clientside like station sounds & particle beams.
⚠️ BETA Reason ⚠️
- This version brings a BIG rewrite to networking between Crate Stations and Crates. There are potential bugs that weren't caught during testing, so please make backups of your world before installing the version, and every now and again while using it.
Files
Metadata
Release channel
BetaVersion number
2.4.0+1.21.11Loaders
Game versions
1.21.11Environment
Client and server, required on both
Downloads
55Publication date
January 7, 2026 at 12:00 PMPublisher

June
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