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Minecraft: Java Edition
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Changelog
0.41 Vengeful husks, fixes and tweaks
You should probably lower the desert's speed in your config if you changed it and it is strictly above 1, and you want to keep the same speed
As always, back up your world(s)
Added vengeful animals husks
Sometimes spawn after an animal is killed in the desert
Drops crystallized tears
Fixes
Fixed a crash due to the bottomless water bucket in 1.20.1
Fixed the Sandshaper sand's color
Fixed colored unstable desert sand sticking to normal sand
Various fixes related to sand color
- Wrong block being restored in suspicious sand, causing spare white (desert) sand blocks
- Sandshaper not accounting for sand color (as cited above)
- Sandstorm's color not being saved
- Cavern anti-clogging not working with colored sand
- Wrong sand color being restored with flash floods
- ...
Fixed the mod's slabs not dropping the right amount of items
Added an electric spark particle
Used for overcharged stuff
The desert should now work better when under a barrier roof
Mobs and wind gusts should now spawn properly
It should also work a little better in dimensions with a ceiling (not any guarantees for that though)
Rabbits can now spawn in the desert
Glass skeletons now leave a glass shard block when killed
Non-persistent if not killed by a player
Added a global health multiplier for the mod's mobs in the config
Desert speed now better match the value set in the config (it can now also be set up to x3)
You should maybe change the speed in your config if your it is strictly above 1
It is now faster at speed strictly above 1 (no change for the default value or lower)
Natural Overcharged Crystals now sometimes leave behind a dead bush or dead coral (looks like petrified plant) when breaking a plant, and are more efficient a breaking plants and leaves
Added desert:check_state mcfunction (/function)
Used to query some stats about the loaded desert
Sparse sand block of different colors will now be replace by the desert (configurable)
Improved performance
Added a config option to make overcharged wind gusts place desert sand (disabled by default)
Added compatibility with No Man's Land
Related to sand paths
Added compatibility with Countered's Terrain Slabs
Added dry dirt slab
Added (some) compatibility with Burnt
Other compatibility improvement and fixes
Phayriosis, Dynamic Trees (rooty sand not being cleared properly), Neep MEAT (partial), Good Ending (partial) ...
Files
Metadata
Release channel
BetaVersion number
0.41Loaders
Game versions
1.21.1Environment
Downloads
14Publication date
March 28, 2026 at 11:22 PMPublisher
nergizer81
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