Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Changelog
-Reworked how Projectile Parries are handled -Optimized how the new Dash Gui is Loaded -Reworked SlideSpeed Multiplies to be more dynamic -Reworked Slide to function in the direction the player is currently moving (based on W,A,S,D) -Reworked Dash to function in the direction the player is currently moving (based on W,A,S,D) -added 3 new Dash Animations that play based on what movement key the player is holding (W,A,S or D) -Added An animation to SmashJump -Reworked How wallrun is detected, handled and executed, -added a wallrun keybind -added 3 new Dash Animations that play Based on your movement direction -Now GravityParries instead of making you bounce on the ground make you roll, (controllable with W,A,S,D) -Reworked how WallJump Detects Wall To Rely More On Wallrun -Reworked Doublejump Sfx -Reworked Red Doublejump Sfx -Now Yellow, White and Red doublejumps have a custom 3d model and texture to represent the respective magic circle instead of a particle function -Doing a GravityParry While Sliding Will Play a Custom slide Animation and speed up your slide by 15% -Added a Creative Only Speedometer item That Displays your current speed (explodes if eaten) -now parry removes friction and gravity from parried projectiles -fixed projectileparry having a TON of desync on slightly laggy servers -removed slidejump keybind -removed smashjump keybind -now smasjump is triggered when the player jumps instead of needing a separate key -now slidejump has dynamic speed increases just like slide -now slide duration can get affected by how fast the player is moving
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.9.6Loaders
Game versions
1.20.1Environment
Downloads
48Publication date
November 22, 2024 at 5:02 PMPublisher

thebugger4
Member


