Compatibility
Minecraft: Java Edition
1.21.1
1.20–1.20.1
1.19.4
1.19.2
Platforms
Supported environments
Details
Changelog
[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavsloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
Dependencies
Files
Metadata
Release channel
BetaVersion number
1.5.1Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
8375Publication date
October 24, 2025 at 11:25 AMPublisher
satisfyu
Owner
![[Let's Do] Vinery](https://cdn.modrinth.com/data/1DWmBJVA/15cf24557d40701ce68df224b50115771f953806_96.webp)



