Compatibility
Minecraft: Java Edition
1.21.5–1.21.11
1.21.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 8 months ago
Updated 6 days ago
Changelog
Release 1.21.8-1.7.0
- Added Blood system
- Each player has 5L of blood by default
- Bleeds no longer cause health loss directly, instead blood data are used
- Losing larger quantities of blood now leads to gradually worsening effects and eventually death
- Blood system can be disabled in config to revert to previous behaviour
- Blood is recovered naturally overtime, can be sped up by consuming sweet foods or by skills
- Added Unconscious entity state
- Losing limbs can now cause unconsciousness (previously it could cause death)
- Losing large quantities of blood causes unconsciousness
- you may still wake up if you have not lost too much blood
- players who lost too much blood can only be saved by other players
- Added Post-processing shaders for specific status effects
- pain, pain relief and blood loss effects have custom effects
- concussion has own effect too, but this status effect is currently obtainable only via commands
- Reworked extra health spreading logic
- when player has increased max health, for example from other mod, the health is now spread evenly across all body parts
- Body part selection healing screen now allows you to select limbs by clicking its health status too
- Fixed Fresh Wound status effect always resulting in bleed
- Reduced chance for Fractures from falling
- Berry bushes and similar "weak" damage sources will no longer cause bleeds or fractures
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.7.0Loaders
Game versions
1.21.8Environment
Client and server, required on both
Downloads
38Publication date
September 21, 2025 at 6:10 PMPublisher
Toma1O6
Owner



