Compatibility
Minecraft: Java Edition
1.21.9–1.21.10
1.21–1.21.5
1.20.3–1.20.4
1.20.1
Platforms
Supported environments
Links
Creators
Details
Licensed MIT
Published 2 years ago
Updated 3 weeks ago
Changelog
- Added linearExpGain gamerule. Changes the exp per level to require a fixed amount of exp rather than exponentially more for higher levels. The point is to fix quirky things from vanilla, like item repair or renaming costing more if you're high level than if you're low level. (Renaming an item at level 30 in vanilla costs ~15x what it would cost at level 1, this fixes that). With this system, the amount of exp required to reach level 30 from 0 is the same as vanilla. Going from level 27 to 30 is however ~0.5x the cost of vanilla. The rule is off by default and considered experimental.
- Added enchantingLevelRework gamerule. Completely reworks enchanting level and bookshelf requirements. The level required for enchating is now also the number of levels that will be used for that enchant (The exp requirements have been lowered to compensate, everything is the same or cheaper than vanilla). The amount of exp per level is fixed like this gamerule linearExpGain true. Lower tier tools, weapons and armor can receive max level enchants at much lower level. For example, a max level enchant for leather armor only required being level 3 and no bookshelves. For copper, you need level 6 and 3 bookshelves. The max enchant level is indicated in the enchanting table after a slash (level 3/6 means you would enchant the item at half of max level, equivalent to vanilla level 15)
- Added placeholder catalysts. These are for users who want to add their custom catalysts. They are untextures, select no enchants and do not generate in the world by default. The behaviour and textures are meant to be customized with data and resource packs.
Dependencies
Files
Metadata
Release channel
BetaVersion number
0.3.0Loaders
Game versions
1.21.9–1.21.10Environment
Client and server, required on both
Downloads
20Publication date
December 22, 2025 at 2:29 PMPublisher
SunScript_
Member


