Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Creators
Details
Licensed MIT
Published 11 months ago
Updated 2 weeks ago
Changelog
Its really been a long time, but a new version is finally here! After months of hard work and an entire rewrite, I'm happy to finally bring Escheridia V3.0 to all of you!
Escheridia V3.0
General
- Fixed an issue that resulted in particles blending incorrectly on surfaces with subsurface scattering, water, or reflections
- Rain has recieved the same fixes
- Fixed a shader compile error when disabling SSR
Lighting
- Lighting has been completely rebuilt and overhauled
- Updated diffuse light method within the brdf for directional lighting
- Improved specular handling to fix bloom from "exploding" on metals and other shiny objects with a labPBR resource pack
- Improved skylight and blocklight curves for more dynamic lighting
Atmosphere
- Made many improvements to volumetric fog
- Reduced number of filter samples for volumetrics
- Fixed an issue that would result in inconsistent volumetrics across old-newer mc versions
- Volumetric fog now fades out towards the border resulting in a more clear sky while volumetrics are enabled
- Note: Fog at the border does not blend cleanly with the terrain while volumetrics are enabled
- Improved sky colors
- Sky is now rendered in a deferred pass rather than from the sky gbuffers
- Border fog will now correctly render through transparent surfaces
- Fully overhauled the weather experience
- Weather visuals will now fade in/out when entering biomes that do not have weather affects in vanilla minecraft
Materials
- Added porosity support during weather events
- Added a new noise-based puddle system with a puddle ripple effect during rain
- Water waves have been updated to appear less repetitive and have varying intensities
- Completely overhauled ssr and roughness based reflections
- Rough reflections now react more correctly and no longer rely on an arbitrary threshold.
- Reflections now exponentially lose their intensity based on the roughness of the block rather than being hard capped (will optimize this in the future)
- Greatly improved the handling of metals.
- Added a slight blur to denoise reflections
- Metals now have clean reflection tinting and also corrected a mistake that resulted in the incorrect F0 value being used in the BRDF pass
Post processing
- Adjusted the default color parameters
- Changed tonemap to Lottes (was uncharted2)
- Added temporal reprojection filtering
- This will help clean up noise in the image that is produced from shadows, ssr etc. its not perfect but helps
Files
Metadata
Release channel
ReleaseVersion number
3.0.0Loaders
Game versions
1.21–1.21.11Downloads
38Publication date
January 4, 2026 at 9:34 PMPublisher

QuirkyPlague
Member


