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Minecraft: Java Edition
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Supported environments
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Details

THIS PROJECT IS STILL IN BETA! I DO NOT RECOMMEND ADDING TO YOUR EXISTING WORLDS YET!
This mod is heavily inspired by Flaxbeard's Cyberware mod for 1.10.2, and various cyberpunk media. Still a Work In Progress, so expect some bugs here and there.
Adds an extensive list of cybernetic implants. Mix and match to suit your playstyle! Wanna be cyberninja? You can do that! Wanna be a hulking monster? You can do that! Wanna be a fish man? You can do that! With all of these implants, the possibilities are, maybe not endless, but definitely immense.
CYBERNETICS:
- Right Cyberleg — Cybernetic Right Leg (Dyeable)
- Left Cyberleg — Cybernetic Left Leg (Dyeable)
- Right Cyberarm — Cybernetic Right Arm (Dyeable)
- Left Cyberarm — Cybernetic Left Arm (Dyeable)
- Cybereyes — Cybernetic eyes (Dyeable)
- Linear Frame — Cybernetic skeleton
- HUDlens — Adds a HUD to the user's vision | Requires Eyeballs
- Navigation Module — Adds a minimap to the user's vision | Requires Cybereyes & HUDjack (NOT YET FUNCTIONAL)
- HUDjack Module — Adds a HUD to the user's vision | Requires Cybereyes
- Low Light Module — Provides clarity in the dark | Requires Cybereyes
- Targeting Module — Targets the last attacked creature | Requires Cybereyes & HUDjack
- Watervision Module — Provides clarity underwater | Requires Cybereyes
- Optic Zoom Module — Allows the user to see distant objects | Requires Cybereyes
- Trajectory Calculator Module — Displays a projected trajectory for a held projectile | Requires Cybereyes
- Arm Cannon — Can launch various items and projectiles | Requires Cyberarm
- Quickdraw Flywheel — Rapidly draws bows and crossbows | Requires Cyberarm
- Retractable Claws — Retractable combat claws | Requires Cyberarm
- Crafting Hands — Grants the user the ability to craft in a 3x3 grid without a Crafting Table | Requires Cyberarm
- Drillfist — Allows the user to mine anything without a tool (at the cost of a useable hand) | Requires Cyberarm)
- Firestarter — Can ignite creatures and blocks | Requires Cyberarm
- Pneumatic Wrist — Adds knockback to melee attacks and +2 Block Reach | Requires Cyberarm
- Reinforced Knuckles — Allows the user to mine stone level blocks without a tool | Requires Cyberarm
- Metal Detector — Can detect magnetic blocks up to 15 blocks below the user | Requires Cyberleg
- Ankle Bracers — Negates damage taken from falling up to 25 blocks when installed into both legs | Requires Cyberleg
- Pneumatic Calves — Allows the user to jump further and higher when sprinting or crouching | Requires Cyberleg
- Calf Propellers — Grants the user Dolphins Grace when swimming | Requires Cyberleg
- Implanted Spurs — Increases the speed of creatures the user is riding | Requires Cyberleg
- Ocelot Paws — Makes player footsteps and jumps silent if installed into both legs | Requires Cyberleg
- Marrow Battery — Stores energy | Stacks up to 3x
- Citrate Enhancement — Negates damage taken from falling +3 blocks per stack | Stacks up to 3x
- Bonelacing — Adds 2 hearts of health to the user per stack | Stacks up to 3x
- Deployable Elytra — An elytra fused to the user's spine | Requires Linear Frame
- Piezoelectric Energy Generator — Provides energy from movement at the risk of incurring occasional damage | Stacks up to 3x
- Spinal Injector — Allows the user to store and use up to 4 potions with extra duration | Requires Linear Frame
- Sandevistan - Grants the user immense speed for a short time
- Cerebral Processing Unit - An artificial brain that triples XP, and doubles insomnia time | replaces Brain
- Eye of Defender — Teleports the user out of the way of projectiles | Requires Brain
- Needlecaster — Sends up to 14 experience levels to the user's new body when killed | Requires Brain
- Cortical Stack — Stores experience in a Capsule when the user is killed | Requires Brain
- Enderjammer — Prevents Endermen from teleporting in a 10 block radius around the user
- Threat Matrix — Highlights threats in a 25 block radius around the user | Requires Brain
- Neural Contextualizer — Automatically equips the required tool if it is in the user's inventory | Requires Brain
- Cyberdeck — Allows the user to remotely hack cybernetics | Requires Brain
- I.D.E.M. — (InterDimensional Escape Module) Allows the user to escape to another dimension for 15 seconds | Requires Brain
- Chipware Slot - Can be used to install Data Shards that improve player abilities and skills. — Requires Brain.
- Mechanical Heart — Negates weakness status effects
- Cardiovascular Coupler — Generates energy from the beating of an organic heart | Requires Heart
- Creeperheart — Explodes the user when killed | Requires Heart
- Internal Defibrillator — Revives the user 1 time when killed | Requires Heart
- Stem Cell Synthesizer — Provides regeneration when health drops below 5
- Platelet Dispatcher — Provides ambient regeneration when the user is at rest (MIGHT NOT FUNCTION PROPERLY)
- Hyperoxygenation Boost — Provides a boost to running speed | Stacks up to 3x | Requires Lungs
- Internal Oxygen Tank — Stores 1 extra minute of oxygen when the user is in breathable air | Requires Lungs
- Adrenal Pump — Grants the user Speed and Strength when attacked
- Internal Battery — Stores energy | Stacks up to 5x
- Diamond Waferstack — Generates a slow trickle of energy | Stacks up to 3x
- Dualistic Converter — Generates energy from conflicting Redstone and Lapis wavelengths
- Liver Filter — Negates all negative status effects
- Magic Catalyst — Generates a large amount of energy from conflicting Redstone and Lapis wavelengths
- Metabolic Converter — Generates energy from metabolic function | Requires Intestines
- Dense Battery — Stores a large amount of energy from a Charging Block
- Arterial Turbine — Generates energy from user movement | Stacks up to 4x
- Synthetic Chromatophores — Allows the user to camoflauge perfectly in any environment
- SynthSkin — Hides Cyberlimbs
- Immunosuppressor — Reduces Cybernetic rejection, but makes the user weak against negative status effects
- Interchangeable Faceplate — Allows the user to wear different faces to change the displayed username (NOT YET FUNCTIONAL)
- Isothermal Plating — Grants the user immunity to fire and lava
- SolarSkin — Generates energy when the user is in sunlight
- Subdermal Armor — Provides 1 armor levels | Stacks up to 5x
- Subdermal Spikes — Applies the Thorns effect when attacked
- Synthetic Setules — Allows the user to climb walls like a spider
- Enhanced Sweat Glands — Releases large amounts of sweat to release heat
- Metal Plating — Titanium plate skin replacement
- Synthetic Muscle — Grants extra speed and strength
- Wired Reflexes — Turns the user to face attackers
WETWARE:
- Polar Bear Fat — Insulates the user against the cold
- Igniphorus Gland — Allows the user to shoot Dragon Fireballs
- Fish Gills — Allows the user to breathe underwater
- Guardian Eye — Allows the user to shoot Guardian Lasers
- Polar Bear Fur — Negates the freezing status effect
- Ravager Tendons — Provides strength and durability to the user
- Sculk Lungs — Allows the user to emit a sonic shriek attack
- Tactical Ink Sac — User inflicts blindness on attackers
- Aerostatic Gryobladder — User gains some flight abilities
- Grassfed Stomach — User gains the ability to eat grass and wheat
- Spider’s Spinneret - Allows the user to ensnare prey with webbing
MOBS:
- Cyberzombie - A zombified Cyborg from the old world. Probably chromed too hard...
- Cyberskeleton - A cyberzombie from the old world that's been around so long all of it's skin sloughed off.
- Smasher - A fully borged Illager experiment, built to destroy.
GETTING STARTED:
- Craft an Engineering Table. This will be the basis for your revolution. With this you can craft and disassemble all cyberware.
- Find a Netherite Quantum Processor. This will allow you to build the Robosurgeon, a thinking machine capable of installing cybernetic implants into your body. Open the GUI to configure your cybernetic build.
- Craft a Surgery Chamber. Put the Robosurgeon on top of it and you'll be able to install cyberware by walking in and closing the door.
CURRENT COMPATS:
- Create - Mostly just changes recipes
- Caelus API - Adds a Deployable Elytra
- JEI - Obviously :P
- Cold Sweat - Adds Enhanced Sweat Glands, and Polar Bear Blubber for thermal regulation, as well as adding thermal regulation to Isothermal Skin and Polar Bear Fur.
- Create: Enchantment Industry - Adds Cortical Stack and Needlecaster
PLANS:
- Cyberillagers
- Punklins, Cyberpiglins, and Cyberzombiepiglins (it's a mouthful)
- More compats (Open to recommendations, but if it doesn't fit my vision, it's not going in the mod), especially base tech mod compats
- Better Music Discs (If you make music and are want your music in here, message me)
- A Organ Grafting table
- A surgery table and Anesthetic for giving your friends and pets cyberware against their will (This one might take a while)
- Old world structures (might make this a compat with Lost Cities)
- Curios compat that adds cyberpunk aesthetic clothing and trinkets
- More full borg variations All of this will take time. I am just one dude working on this by myself for free because I love Cyberpunk.
I recommend running this with Create, but that's a personal preference, it can run without it. Things are just a bit more expensive.
THIS PROJECT IS STILL IN BETA! I DO NOT RECOMMEND ADDING TO YOUR EXISTING WORLDS YET!



