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Minecraft: Java Edition
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Hey there! This spooky themed Origins addon adds multiple new Witch Origins with different spells, mana and passive abilities! All of them have fleshed out and polished abilities, so enjoy a smooth experience and let me know if you have any feedback!
The Flame Witch
Flame Witches are powerful, but unstable witches who can control and wield fire. If they use too many spells at once, they will overheat and start combusting spontaneously!
Spells:
Fireball: You can shoot multiple fireballs at once. Fiery Dash: You can summon an explosion at your feet, allowing you to dash forward and damage anything behind you. Healing Heat: When in lava, you slowly regenerate health. This will drain your mana over time. Strike of Sparks: You yourself are burning - every creature you touch will be ignited!
Other Abilities:
Flame Witches don't take any damage from fire or lava. Mana regenerates faster the more fire there is around you.
Weaknesses:
Flame Witches take damage when in water or rain. Flame Witches have reduced health because they gave up part of their soul to control the fire.
The Flower Witches
Flower Witches are kind guardians of the wilderness. They can use subtle nature magic to enhance their own powers.
Spells:
Flower Magic: You can interact with flowers to gain small magical effects like regeneration or strength. Every flower has a unique effect! Bonemeal Spell: You can use your active ability to bring the wilderness with you and grow plants and flowers around you. This will consume all your mana.
Other Abilities:
Your mana only regenerates when there are flowers around you - so make sure to keep your home colourful! The more flowers, the better.
Weaknesses:
Your mana does not regenerate when in deserts, the nether or the end, as there are only dead plants around.
The Ember Witch
Ember Witches are very similar in nature to the powerful Flame Witches, but their abilities are a lot more stable, but also weaker.
Spells:
Healing Heat: When in lava, you slowly regenerate health. This will drain your mana. Strike of Sparks: You yourself are scorching - every creature you touch will be ignited!
Other Abilities:
Ember Witches don't take any damage from fire or lava. Your mana regenerates over time, faster than in the Nether and not at all when in water.
The Moon Witch
Moon Witches are incredibly powerful witches of the night sky. They used to be known as Celestial Witches, before the witches of the underworld split them into two: Moon and Sun witches.
Spells:
Celestial Beam: You can channel the energy of the moon into a powerful, high range beam, creating explosions and giving the wither effect to any creature around. Flight: Moon Witches are known for their ability to fly, controlling the very air around them and bending it to their will.
Other Abilities:
Moon Witches are entirely immune to fall damage. Moon Witches are able to see in the dark (they have dark vision!).
Weaknesses:
Curse of the Sun: Your mortal enemies, the underworld witches, have cursed your kind to never be able to see the light of day again. Your coven has been corrupted by the power of the Moon - your health is reduced significantly.
The Sun Witch
The Coven of the Sun is the counterpart of the Moon Witches. They used to be known as Celestial Witches, before the Underworld Witches split them into two: Moon and Sun witches.
Spells:
Flight: Sun Witches are known for their ability to fly, controlling the very air around them and bending it to their will.
Other Abilities:
Sun Witches are entirely immune to fall damage. Sun Witches are powerful in melee combat, they deal more damage.
Weaknesses:
Curse of the Moon: Your mortal enemies, the underworld witches, have cursed your kind to never be able to see the light of day again. Your coven has been corrupted by the power of the Sun - your health is reduced significantly.
The Witches Of The Tides
Nobody really knows just how old this coven is - they might have been living beneath the waves for centuries ... the only thing known about them is their excellent ability to bend the ocean to their will.
Spells:
Tide Manipulation: You can command the tides to push you forward. Boiling Ray: You can send a ray of boiling water to burn your enemies.
Other Abilities:
Ocean Witches can breathe underwater, they can see perfectly well in the darkness of the depths, they're excellent swimmers and they're able to break blocks in water just like others do on land.
Weaknesses:
Witches of the tides are vulnerable to all types of fire damage.
Right now, these are just a couple of witches, but we're still planning on adding many more. We're open for suggestions, please leave them in the comments! You can also suggest new spells for already existing ones!

Which features are you planning on implementing?
Underworld Witches: Witches of the Nether, possibly capable of manipulating the Undead. Sun Witches: The Opposite of the Moon Witches. They will have flight and possibly another ability similar to the Celestial Beam. Forest Witches: Possibly a more powerful version of the Flower Witches. Not sure about this one yet! Mana Regeneration Enchantment: I want to add an armor enchantment to regenerate Mana a little faster.
Hope you're having fun! You can leave feedback and questions in the comments! This is a passion project of mine, so I'll be updating it regularly. :)
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